THE MOD CASE LIBRARY See what others built. Browse real upstream field notes by game and mod type. Each case explains the change, recorded environment, build route and lessons you can use.
Four source-documented cases. No ModLab in-game reproduction yet. Upstream authors report their results; versions and limits remain visible on every case. Difficulty is our editorial estimate, not a success rate.
GameAll games Terraria Age of Empires II DE Minecraft Java Valheim Mod typeAll types New content Worlds & progression Item mechanics Clear filters
4 of 4 source-documented cases
Terraria Advanced
A tModLoader content pack with five weapons, three enemies and a two-phase boss. Learn how code, sprites and repeatable game tests fit together.
New content Upstream-reported · ModLab test pending
Explore the case Age of Empires II DE Advanced
An upstream civilization example combines bonuses, technologies, a wonder and units rendered from 3D into game sprites.
New content Upstream-reported · ModLab test pending
Explore the case Minecraft Java Advanced
A NeoForge example adds floating islands, a rare ore, a new tool tier and a reusable item for travelling between dimensions.
Worlds & progression Upstream-reported · ModLab test pending
Explore the case Valheim Intermediate
A managed plugin changes the existing Frostner weapon into a throwable thunder hammer that can return to the player’s hand.
Item mechanics Upstream-reported · ModLab test pending
Explore the case